Author:

Zack Grossbart is an engineer, designer, and author. He's a founding member of the Spiffy UI project, the architect of the WordPress Editorial Calendar, and an Architecting Engineer and Human Factors Specialist with NetIQ. Zack began loading DOS from a floppy disk when he was five years old. He first worked professionally with computers when he was 15 and started his first software company when he was 16. Zack lives in Cambridge, Massachusetts with his wife and daughter.

Website: http://www.zackgrossbart.com

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Animations, Actions And Particle SystemsCreating Realistic iPhone Games With Cocos2D

Animation makes games real. Movement adds excitement to a game and makes the characters more realistic. In this article, we’ll look at the Cocos2D library and how it supports programmatic animations in iPhone games. This article is part of a series that teaches you how to create iPhone games based on ...

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iOS Game ElementsDesigning An Open-Source iPhone Game

I love games and I’m a huge math nerd, so I made a new iPhone game based on a famous math problem called The Seven Bridges of Königsberg. I’m selling it in the App Store, but I also want to share it with everyone, so I made it open source.

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